Tree Diagrams
Grade 4When to use a tree diagram
Tree diagrams are perfect when events happen one after another — you spin a spinner then flip a coin, or you pick two counters from a bag. Each branch shows one possible outcome and carries its probability.
Two rules govern every tree diagram:
Multiply along the branches to find the probability of a particular path (both events happen in that order).
Add the paths that give the outcome you want.
Probabilities on each set of branches must add to 1
Worked example — two coins
Worked example — unequal probabilities
Try this one
A bag contains 3 red counters and 7 blue counters. A counter is taken out at random, its colour is recorded, and it is put back in the bag. A second counter is then taken out at random.
(a) Complete the tree diagram below by filling in the four missing probabilities.
First pick Second pick
Red (\( \frac{3}{10} \)) ——— Red ( __ )
Red ( __ ) <
Red (\( \frac{3}{10} \)) ——— Blue ( __ )
Blue ( __ ) <
Blue (\( \frac{7}{10} \)) ——— Red ( __ )
Blue ( __ ) <
Blue (\( \frac{7}{10} \)) ——— Blue ( __ )
[2]
(b) Work out the probability that both counters are the same colour. [3]
This uses tree diagrams with replacement — because the counter goes back, each pick is independent and the probabilities stay the same on every branch.
Ask yourself: 'How do I combine the probabilities along a branch to find the probability of two events both happening?'
For example, if P(A) = 1/4 and P(B) = 1/4 along a branch, the probability of that route is 1/4 × 1/4.